THE METAVERSE: All Around Us
The Metaverse is sometimes a little hard to grasp, so this site has been created to help make it more familiar. Simply put, it is already all around us... hence the name of this page. Skip ahead if you are a crypto OG and want to read about how I think Web3 will impact education and the beverage industry.
THREE MOVIES
These movies are key to understanding where Web3 and the Metaverse might take us.
Ready Player One (2018) Explains how virtual reality works, and interoperability.
I feel this movie is currently the best example of what a Web3 world will look like, minus the stacked mobile homes and repayment centers (hopefully). The ability to jump from world to world is a current challenge that needs to be solved, known as interoperability. Still, this movie suggests what could be achieved with modern VR headsets and equipment to fully immerse yourself in a digital world.
FREE GUY (2021) Explains impact of gaming as part of the Metaverse.
Throughout the entire movie you can see elements that are common to most games, including avatars, in-game purchases, etc. While some don't see games as Web3, millions of individuals are "in them" on a daily basis. Players develop friendships, altered personalities, and engage in commerce on a number of levels. Games have laid the foundation for all types of industries.
Valerian (2017) Explains the idea behind Augmented Reality.
About 20 minutes into the movie there is a scene that takes place in a desert where tourists are able to visit 'Big Market.' This giant shopping area happens to be in a different dimension. The tourists put on a special helmet and gloves which allows them to walk around and shop. In one dimension, it looks like a lot of people just wandering in the middle of the desert. But with the gloves and helmet they actually get to be in a different world entirely.
PODCASTS
There are countless podcasts and episodes out there, most of which are trying to answer the question "what is the Metaverse?" Many people are still trying to understand cryptocurrencies, which is why I included the Business Wars series. It creates a great primer.
Crypto Wars
While this page is intended to focus more on the Metaverse, this is a good primer related to cryptocurrencies. Several episodes, very accessible.
FUTURE OF NFT
I like this podcast host because he is always thinking about where things can go. NFTs are a big part of the Metaverse, not limited to just jpgs - some have a utility function which is often explored on this podcast.
Welcome to the Metaverse
These are frequent and short episodes exploring all types of movement in the Metaverse. I like it because it's accessible and spans every corner of the Web3 world.
DIFFERENT WORLDS
The Metaverse is composed of many worlds that already exist - Here are a few...
Roblox
Per Wiki: Roblox is an online game platform and game creation system developed by Roblox Corporation that allows users to program games and play games created by other users.
Metrics as of March 12 2023
Superworld
Per their site: SuperWorld is a virtual world mapped onto the real world with properties available to collect as NFTs. Users can buy or sell plots and monetize their activity in the Metaverse.
No MAU available.
Fortnite
Per Wiki: Fortnite is an online video game developed by Epic Games and released in 2017. It is available in three distinct game mode versions that otherwise share the same general gameplay and game engine. Fortnite is distributed as three different game modes, using the same engine; each has similar graphics, art assets, and game mechanics.
Metrics as of March 12 2023
World of Warcraft
Per Wiki: Fortnite is an online video game developed by Epic Games and released in 2017. It is available in three distinct game mode versions that otherwise share the same general gameplay and game engine. Fortnite is distributed as three different game modes, using the same engine; each has similar graphics, art assets, and game mechanics.
Metrics as of March 12 2023
Minecraft
Per Wiki: In Minecraft, players explore a blocky, procedurally generated, three-dimensional world with virtually infinite terrain and may discover and extract raw materials, craft tools and items, and build structures, earthworks, and machines.
Metrics as of March 12 2023
Decentraland
Per Wiki: Decentraland is a 3D virtual world browser-based platform. Users may buy virtual plots of land in the platform as NFTs via the MANA cryptocurrency, which uses the Ethereum blockchain. It was opened to the public in February 2020, and is overseen by the nonprofit Decentraland Foundation.
Metrics as of September 2022
Sandbox
Per Gemini: The Sandbox metaverse is one of several blockchain-based virtual worlds attempting to change the dynamics of the gaming market and reward creators for the value they produce through user-generated content.
Metrics as of March 12 2023
Sandbox
Per Wiki: Second Life is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user created content within a multi player online virtual world.
Metrics as of March 12 2023
Also...
If you want another look at stats as it pertains to the Metaverse, read this article and check out the "leaderboard"
EDUCATION & WEB3
I see a world in the near future where students and educators will be able to converge in the same place at the same time, without (as many) economic, political and access barriers. Most schools are still trying to figure out how distance education can work using learning management systems. My goal is to explore what can be done in a mobile-first world using VR and augmented reality as the way people can interact.
What education could look like...
OG Metaverse: Second Life
To fully understand where this all started and where it can go, it's important to explore Second Life which is the origin story to the Metaverse (much like the Minitel was the predecessor to the World Wide Web). Education has been taking place there for almost twenty years.
Explaining The Metaverse
From Meta to Disney, major entertainment companies are exploring ways to be in this space. This video does a good job of explaining things from top to bottom. Pick up on the elements that speak to education possibilities.
Superworld: Virtual Real Estate
Prediction: In 2025 colleges and universities will own virtual land in the Metaverse and begin offering classes at their virtual campuses. This is made possible through platforms like SuperWorld and technology like Microsoft "twins."
In the future we'll attend events and classes as if actually there. No borders.
Virtual Teachers & Presenters
But what if we made the Metaverse where education happens?
The Beverage World
IMPETUS: Hennessy
Launched a new platform called H3NSY which pulls together all of their projects under one channel.
Membership platform for creators and communities.
This article explains it well and this post shows one of the activations.
I'm curious as to how brands and storefronts will plant their flag using augmented and virtual reality, and what we can do as educators to equip students for the opportunities that will present themselves.
Web2
Having entire inventory searchable via website or app
Online menus
Videos of mixologists or bottle reviews
Podcasts on every topic related to beverages
Omnichannel - ability to buy brands in more places; store, online
Web3
Seeing info about a bottle through glasses or phone lens
Taking AR tour of a distillery or brewery
Instant ingredients and nutrition info
Even more global presence
Look at bottles and instantly measure contents, update inventory and projections
Equipment
VR headsets will become less bulky and seamless
It will become a normal option to get prescription glasses loaded with AR
Brand-side
Supply chain that assumes international delivery
More decentralized teams
Virtual tasting experiences will focus more on lore of the brand rather than the actual taste
Project to simulate taste - liquid in glass gets “programmed” to assume flavor
Twin bottles in metaverse are customized for individuals (NFT 1of1s)
Taps can be replicated for use in virtual bars, restaurants, clubs
Entire worlds can be manifested in Metaverse
Game opportunities are endless; characters, tie-ins, NFT prizes
Stores
Twins of the facility (Microsoft)
Customers can walk through virtually, browse options
Staff can be present or virtual
Focus on experiences
Can expand beyond physical limitations (square footage)
Opportunities
Create even more individual experiences
Instant glob reach
NFTs with utility; e.g. 10,000 people who own X NFT get first rights to new batches
Jobs that exist or will become more common (think of social media managers)
Community managers
Attendants will work in virtual venues
Virtual brand ambassadors - present in Roblox, Decentraland, SuperWorld, etc.
Designers and coders of course
Digital merchandisers
Virtual event planners
Guides - helping people step foot in these worlds
Education
Think of how many courses, degree programs and certificates grew out of social media
New courses: Hospitality & Tourism in the Metaverse, Virtual Event Planning, Commerce in Web3
VR simulations for students to visit far off places
VR to participate in skill development; virtual hotels, restaurants, breweries, etc.
Student projects will change. Instead of drawing or doing a PPT, they can build and show it within the Metaverse
Event participation through VR/AR; attendees from elsewhere can be in person using VR, attendees on site can “see” virtual participants and speakers using AR.
Campuses can build satellite structures in the Metaverse
Implications for admissions, cost of education
Skills we need
Navigate different Web3 environments
Think of design and packaging beyond bottles and holders
Understand line of sight between production and how individuals interact with brand in metaverse
Other
Anonymity factor
DEI implications
Ensuring fair pay
What's Next?
It will take some willing institutions to think differently about how they structure courses, perhaps a spin-off collaboration much like the MOOCs. High schools, colleges and universities are fearful of doing something that threatens how they make their money. But I believe the bold will find that the future of education will require sacrifices and risk.
Let's keep the conversation going!
© 2023